TOGUM is an Action RPG divided by chapters that takes place in Brazil in the near future. Created in the laboratory, TOGUM are the result of a genetic experiment that escaped their



As they reproduce quickly, in a few days, there were millions of them all over the country. Without having time to create a strategy and as they are extremely violent, it is believed that TOGUM ended up killing at least 90% of the Brazil's population, the other countries's situation is unknown.

You take control of the young Marshal Dante Masamune, the only human being who, by accident, became a human-togum hybrid, a fact that gave him superhuman strength and abilities.


Now he, his childhood friend Nicole and his friend Danielle, go on missions together trying find who was responsible for all this and end up discovering that this is the last chance of humanity to save itself ..

Or they all come together ... or they will all perish.


TOGUM was on STEAM, the game was beign made by a single person (me), and i was having some personal problems at the moment of it's release.

I couldn't focus on the game entirely, as there's so much things to do and you guys deserve a cool and fun game to play... so i couldn't let it on the store on as the way it was...

I know most of you are not happy with the game's state, which I respect and understand perfectly (i truly do!), so with all that, i decided to removed it from STEAM.


It's not fair keep selling the game if the people will not enjoy and have a good time. I can assure you guys that there is no legal problems on the game as everything was made by me or used with permission of the owners. Models, sounds, musics and even the easter eggs.


For people who are curious, i made TOGUM alone in 3 years, it was my first real experience on UNREAL ENGINE and game development, and even with the game not being a success, i really enjoyed and had fun doing it.​

I made everything: the programming, both c++ and blueprints, the animations (i know i have to improve them), the dialogues, most illustrations and the maps. It was hard but it was a cool experience, and experience is something you will always carry with you.


I can't thank enough the people who helped me to do it and i'm sorry if TOGUM wasn't the game you guys wanted, it never was my intention to bring you a bad game or story. I only wanted to show what i made.

I'm sorry if i'm not responding the messages you guys sent me, i'm not on my best lately, but i keep reading most of them and thanks for the cheer up messages you guys sent me, they made all the difference.

TOGUM's future is uncertain, but thank you for your support and all the kind messages.

I hope you guys still follow my work and give me a chance as a indie game developer.

Stay Safe!


Dieggo Masamune